Sunday, December 04, 2005

Concept Art - Hangar

This is a possible look for the hangar before launching and after a mission has finished, this will be home. It's a bit scarce at the moment, needs some junk (weapons, spare parts, wires, tubes, tools, maintenance people, fuel, etc) to be lying around and stuff hanging of the walls.
Might be an idea to have the ship look battered if you dock with low health? Or would that be more work to implement than it's worth.


Rendered in GameSpace LT. I'm a little surprised at how good the render is, Caligari has certainly improved the final rendered quality since I used their product (TrueSpace4). Obviously it won't be anywhere near to this quality when rendered in my Directx game.

The Air Lock will exit the game, the blast door will open (it will probably move up) to let the ship fly out, the circle floor will go up to let the ship fly out to battle or down to storage or maintenance.
This space ship is just a quick mockup I tried out to see how easy it is to model with GameSpace. The face count of the ship without nurbs is 584. The rest of the scene is 116 faces. The reason that is important is because GameSpaceLT will not export an object with more than 650 faces.

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