update
I found a some well written articles today on a site: http://www.toymaker.info/Games/html/picking.html . I thought the whole site was well written. I read the shader and effect articles and came away with a decent understanding of where the pixel and vertex shaders fit it in. I must include support for effect files - I should add that to my todo list.
Channel 9 has some great videos on it. Some are well worth a view.
I also found the theZbuffer , which has (amongst other things) a blog list of developers working on managed code. Basically the whole site is geared towards programmers developing with managed Directx. There is soo much to read there.
I read a blog today (http://gpxgame.blogspot.com/) last updated on the 22nd May 2005. Looks like he may have abandoned his plans of creating an engine. An interesting note is that he's set a milestone which he wishes to achieve.
Milestone 1:
- Simple Engine Managment - Windowed/fullscreen/D3D Device.
- State System - Each "view" of the game will be a state. e.g. Intro, Credits, Menu, Level.
- Event System - For controlling state changes etc.
- Rendering System - For rendering and updating the scene objects.
- Input Control - keyboard only.
- Scene Object System - Simple meshes and sprites (nowhere near the final version).
- Resource Manager - Meshes and Textures.
- Some kind of demo.
As they say, when you're programming the last 10% of the program takes 90% of the time.
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